Geometry Dash: Nexitron - Chapter 2 (2.0) Changelog & Patch Notes

HELLO EVERYONE!! CHAPTER 2 (Update 2.0) IS HERE and has officially launched on Gamejolt and Itch.io! This update adds the long awaited Chapter 2 to the game, along with many new levels, new items, new areas, new enemies, new characters and SO MUCH MORE! Below is the changelog featuring every change made in this update. I will try and keep everything in the changelog organized and labelled, as multiple things from different areas of the game have been changed in some way or form.
Happy gaming! :)
Changelog
[New] Chapter 2: "Into The Rabbit Hole" is here! Continue Cubey and Melty's adventure as they travel to Nexitron City to continue their search for the stolen scroll!
[New] Added 3 New Levels to Story Mode.
"Moonflowers" (featuring pixel assets from: CraftPix, and Trixie)
"The Great Race"
"Meltdown"
[New] Added 5 New Free Play Levels. These levels are the winning levels from the Nexitron Mega Contest! These levels can be found in Cubey's Basement and can be purchased with orbs.
"Daybreaker" by: MiguelSakeGD & JesterTheCoolGuy
"Time Leaper" by: Rich8585 & more.
"Fragile Movements" by: StaticTVs & TheEclipsium
"Outside World" by: HenryBenjaminYT, Cazuario & Th3marcoB
"Frog Level" by: ImradGD & more.
[New] New Customization unlocks have been added!
Added 2 New Windows
Added 4 New Fonts.
[New] New Achievements have been added.
Chapter 2 Achievements will appear upon finishing Chapter 1.
[New] Beginning sequence has been updated.
The Fan Project disclaimer has been updated.
An Epilepsy Warning has been added.
The GRIMKITTY Productions intro has been updated.
[New] Added new "Progression Warning" option in-game.
This option can be toggled on or off at the beginning of the game, or at Cubey's Computer.
[New] Dynamic Game Over Screens have been added. This changes depending on who's in your party.
[New] The Game Manual has been updated. New version is packaged along with the game.
[New] You can now load a save file from the Pause/Game menu.
[New] Added Logbook Descriptions to Items.
[New] New art elements have been added to the Creator Folder.
Potential spoilers are hidden away in a separate folder. View with caution!
[New] Possibly maybe probably added more secrets.
Patch Notes & Bug Fixes
Chapter 1 Specific Changes
[Change] Changed the wording of the level tutorial text.
"Recommended for new Nexitron Players" has been changed to "Recommended for new Geometry Dash Players."
Some text now mentions and explains Platformers.
[Change] The Shopkeeper in "The Trail" now has new items.
Rusty Shield
Royal Shield
[Change] [Battles] Enemy Drops have been changed.
"B" Enemy now has a 1/3 chance to drop the "B Helmet" armor.
"Guard" enemy now has a 1/3 chance to drop the "Guard Helmet" armor.
"Guard" enemy now has a 1/4 chance to drop the "Royal Shield" armor.
[Change] [Levels] Changes to Chapter 1 Levels have been made.
You can no longer see the level codes upon completing the level in Practice Mode.
Chapter 1 levels now have start positions for Practice Mode.
Reduced the object count where applicable.
[First Town Journey] Changed the platform after the mini portal and red jump pad in the second drop to be completely flat. This removes the blind jump during that part.
[Beat That] Adjusted the sideways swing camera to be more zoomed out and sight readable.
[Snowdown] Added indicators for the moving platforms in the first swing section.
[Snowdown] Adjusted some of the camera movements during the "Lava Temple" to move faster to improve readability.
[Snowdown] Added an invisible platform at the beginning of the "Castle Wave" area after the "Winterwind Mountain" Spider area.
[Snowdown] Changed the emote particle that pops up before the "Castle Wave" area from an Easy Face into one of the newest emojis.
[The Deep Forest] Added a save point after the Temple Cutscene before the chase sequence.
All of these changes have come to both the RPG and Public builds.
[Change] [Visual] Some Chapter 1 textures have been updated.
Updated all Chapter 1 Enemy Art to be Pixel Accurate.
Updated some Character Faces seen in Chapter 1 to align with the current "Front Face" style.
[Change] [Dialogue] Changed the dialogue of an NPC in "The Snowlands" that referred to a character named "Phil." The name has been changed to avoid confusion with another NPC with the same name.
[Bugfix] Fixed a Chest's Lighting misplacement in "The Deep Cave" area.
General Changes & Bug Fixes
[Change] [Visual] Some textures have been updated.
Battle UI has been adjusted to be more compact.
The Battle Results UI Graphic has been adjusted to have a more clear window for Battle Rewards.
Added a SP Icon that can be seen in the Special Move window during battles.
Updated the States "State Effects" Icons to be pixel accurate.
[Change] [Technical] The Max Level count for a party member has been reduced from 999 to 20.
[Change] [Technical] The Max HP Count for a party member has been reduced from 9999 to 2500.
[Change] [Technical] Removed the "Weapons" tab from the Equip Menu.
[Change] [Technical] Updated the internal code for certain new tile sheets and changed object names to their proper names instead of the RPG Maker default.
This change is very minuscule and is only on the developer side of changes. This change does not affect the game.
More updates to the codex will come in a future patch to update all Chapter 1 and the rest of Chapter 2's tile sets.
[Change] [Battles] Balancing changes to battles have been made.
The Item: "Moon Pop" has been adjusted. The item now heals 350 HP, but also has a 30% chance risk of giving the user a frozen effect.
Melty's Special: "Meltdown" now gives 10 SP instead of 30.
Melty's Special: "Babble" now gives 25 SP back instead of 10.
Melty's Special: "Babble" now costs 100 HP and 50 SP instead of just 50 SP.
Cubey's Special: "Heal" now costs 200 HP and 50 SP.
Cubey's Special: "Heal" has been buffed to accommodate its new cost adjustments.
[Change] In the Pause/Game Menu, you can now see your SP meter instead of the unused MP meter.
[Change] Removed the "Save" option from the Pause/Game Menu. This was a feature accidentally left in the game from testing.
[Bugfix] Fixed an issue regarding reaching out of bounds areas and soft locking while traveling.
Fixed issues in The Cubey's Basement.
Fixed issues in The Dash Lands.
Fixed issues in The Dry Out Lands.
Fixed issues in The Dry Out Caves.
Fixed issues in The Snow Lands.
[Bugfix] Fixed an issue regarding the new portrait images reverting back to their original design after entering the Dry Out Lands and the Abandoned Snow Castle.
[Bugfix] Fixed an Animation issue with a Checkpoint in The Snow Lands.
[Bugfix] [Chapter 1 Levels] Fixed a bug in which Rhythm Orbs could be clicked twice upon exiting them.
Known Issues
[Bug] Character Logbook Entries may crash on version 1.3.4 save files. It is recommended to not interact with the logbook, or start a new save file.
[Bug] Battle input arrows may not appear at the beginning of a battle.
[Bug] Chapter 2 Photo Gallery images on version 1.3.4 save files may not appear. It is recommended to start a new save file to view them.
[Visual] Some art is still placeholder RPG Maker MV Assets. These will be changed in a future patch.
[Visual] Chapter 2 "Water Animated" tiles are slightly misaligned, creating some misplaced pixels.
Hope you enjoy the update! Do keep in mind that there might be some bugs that went under our watch. Please be sure to report any you find using the link below! We will be looking out for bugs to fix for an emergency patch (2.0.1). Thank you all for your long awaited patience. Enjoy Chapter 2! Look forward to a small content update sometime later next year that will add some remaining content that didn't make it to this version!
If you find any bugs and would like to report it, head on over to our Official Discord.

